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New Remedy CEO Prioritizes Own IP and Learning from Mistakes

New Remedy CEO discusses prioritising own IP and learning from its mistakes. Remedy's focus shifts to expanding established IPs and enhancing creative storytelling and gameplay.

New Remedy CEO Prioritizes Own IP and Learning from Mistakes

New Remedy CEO discusses prioritising own IP and learning from its mistakes. Remedy's focus shifts to expanding established IPs and enhancing creative storytelling and gameplay.

Remedy's new CEO Jean-Charles Gaudechon has emphasized the studio's focus on prioritizing its own intellectual property and maximizing the potential of its core franchises. Following a challenging experience with their first self-published game, Firebreak, the studio is now concentrating on expanding established IPs and enhancing their creative storytelling and gameplay.

Despite facing setbacks with Firebreak's weak consumer sales and underperformance on Steam, Remedy remains committed to supporting the game with future updates and ensuring its online longevity. Gaudechon highlighted the importance of maximizing the potential of existing titles like Control and Alan Wake through cross-media adaptations and reaching new audiences.

Looking ahead, Remedy aims to stay true to its core strengths of narrative-driven, single-player experiences and unique IPs, steering clear of ventures that stray from these foundations. Gaudechon stressed the significance of maintaining a creative voice and distinct identity in an industry increasingly focused on generic products for quick profits.

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