Remedy has reported a 'profitable first quarter' with decreases in revenue and operating profit. Despite this, the game portfolio remained stable, with game sales and royalties rising.
Remedy has published its latest financial results, highlighting a 'profitable first quarter' as it gears up for the launch of Control Resonant. This quarter coincides with the appointment of former Electronic Arts VP Jean-Charles Gaudechon as CEO, effective March 1, 2026.
Although revenue saw a 1.9% decrease to €13.1 million and operating profit dropped 23% to €1 million compared to the same quarter last year, Remedy's game portfolio remained steady. The company attributed this stability to increased game sales and royalties, fueled by successful publishing for Control, higher royalties from Alan Wake 2, and revenue from FBC: Firebreak subscription agreements.
Control, launched in 2019, experienced year-over-year sales growth due to enhanced promotions and increased visibility from Resonant. The title has now sold over six million copies. Royalties for Alan Wake 2 surged following its availability on Amazon's Luna service, resulting in platform-deal royalties. Despite FBC: Firebreak falling short of internal targets, the game will continue to be operational without significant maintenance costs.
Development fees, primarily from Resonant and the Max Payne 1 and 2 remakes, declined in the first quarter but still contributed over half of total revenue. The company's focus for the quarter was the marketing campaign for Resonant, set to launch later this year. Remedy emphasized that the game will support eight audio languages, making it their most localized title to date.
CEO Jean-Charles Gaudechon expressed confidence in Remedy's future, highlighting the profitable first quarter and progress on development projects. He emphasized the importance of delivering a high-quality Control Resonant, underscoring the studio's unique storytelling approach and proprietary Northlight engine.