22% of UK games industry workers have experienced job loss in the last three years, including redundancies, studio closures, and the end of fixed-term contracts.
UKIE's third industry census revealed significant challenges in job stability and representation, alongside a rise in neurodiversity and a growing industry-wide sentiment gap. The survey, conducted by Professor Mark Taylor, gathered responses from 1,610 UK games industry professionals between November 2025 and January 2026. It highlighted that job loss is linked to declining mental health and that women and non-binary individuals were more likely to have lost their jobs.
The report also discussed workforce demographics, indicating that women make up 33% of the industry, with 5% identifying as non-binary. It noted disparities in ethnic representation, with White British individuals holding more senior roles. Additionally, the survey found that 33% of the UK games workforce identifies as LGBTQIA+, well above the national average.
Furthermore, the survey highlighted a shifting sentiment gap, with 81% of respondents proud to be part of the industry but only 38% recommending it as a great place to work. Reports of ADHD and autism among industry professionals have increased, reflecting higher prevalence and awareness. The findings also revealed disparities in workplace conditions and locations, with a majority working from home.
In response to the survey, UKIE's Raise The Game initiative has partnered with various organizations to address the challenges identified and ensure a more equitable and supportive industry for future professionals.