Mid-market acquisitions drive recovery, according to investment bank's latest report. Games industry mergers and acquisitions reached $2.3 billion with 54 transactions during Q2 of 2026, the highest level since 2022.
Games industry mergers and acquisitions reached $2.3 billion with 54 transactions during Q2 of 2026, the highest level since 2022, according to a new report from investment bank Aream & Co.
The company's latest Video Game Market Update identified the mid-market, defined as gaming content acquisitions over $100 million, as the main driver of this revenue growth.
This segment reached its highest level since the pandemic boom, driven by PC gaming (Playstack, Fenris Creations/CCP) and mobile studios.
Notable transactions include Scopely's $1 billion acquisition of Loom and Wemade founder Park Kwan-ho's plan to sell his 35% stake to Chinese investor NeoPulse.
Mobile gaming in-app purchase spending decreased 4% year-on-year, while installs declined 12% to multi-year lows. Established titles continued to dominate, with 65% of the top 20 grossing mobile games being at least four years old.
PC gaming grew 13% year-on-year, driven by franchise sequels and new IP releases such as Forza Horizon 6, Subnautica 2, 007: First Light, Pragmata, Mecha Chameleon, and Windrose.